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Bartle Bogle Hegarty is creating a venture that connects its Chupa Chups client with game developers to help the brand leverage the interactivity and stickiness of social networks.




Source: Advertising Age – Latest News

With all the talk of “cloning” recently, it’s easy to think that original ideas in the social gaming sector are getting increasingly hard to come by. And while there may be a finite number of ways you can represent particular styles of gameplay, that doesn’t stop some developers thinking of an interesting, original twist on an established formula. Such is the case with Team Slots from Product Madness, a new video slot machine game for Facebook. Unlike most other Facebook-based slots titles that focus either on personal gain or competition against friends, Team Slots adds a cooperative element to the format.

When starting the game, players are randomly assigned to the Red, Green, Blue or Yellow team. The assigned team is persistent for the player’s entire Team Slotting career, with no facility to change at this time. Wording on the official FAQ suggests this may be under consideration for the future and indeed it may provide an additional monetization opportunity for Product Madness — however, it also opens up the possibility of unbalancing the game if a large proportion of the player base suddenly decides that it wants to be on, say, the Blue team.

When playing any of the game’s virtual slot machines, the player’s individual accumulated winnings are tallied up and added to that of the rest of their team. Whichever team has the highest cumulative winnings between them at the end of a 30 minute round wins a gold trophy, with second and third place achieving silver and bronze ones respectively. At the end of a day, the team with the most trophies wins the daily competition, providing them with a shower of coins to spend on the next competition. The teams also compete for dominance over the course of a month, with bigger prizes on offer.

As players compete on the machines, they earn experience points and level up. Each level up provides a small coin bonus and, after certain milestones, unlocks additional machines for play. The higher-level machines have fewer players playing them, so individual winnings tend to have a greater impact on the team’s results as a whole. Potential winnings are also higher, so it’s often in a player’s best interests to play the highest level machine they can. Most machines work in the same way through the use of various-shaped “win lines” which players can turn off and on by increasing or decreasing their bet, so once players have the hang of one they can move to the others easily. However, those new to playing slots may find it initially confusing, since the in-game explanations of how the machines work are not presented very clearly.

A few technical flaws prevent the experience from being as polished as it could be, not least of which is the fact that the game runs very slowly even on a powerful computer. This doesn’t appear to be the fault of the game itself, which is presented in Flash like most other social games. Rather, it appears to be the fault of the real-time social feed under the game — each team has its own fan page on which both players and team administrators can post comments, and the feed from this page is continually updated beneath the main game window during play, allowing players to interact with one another. The way this feature is currently implemented leads to that part of the game page almost constantly refreshing itself, which creates constant loading, a flickering mouser cursor and poor frame rates. The issue could perhaps be avoided by refreshing only once every few minutes, when a player actually posts a comment or through a manual “Refresh” button.

Aside from this issue, Team Slots provides an original take on a simplistic game genre. The addictive nature of slot machines provides plenty of monetization opportunities from among those players who enjoy protracted play sessions and/or runs of bad luck. The slow income of coins from competitions, leveling up, individual winnings and a regularly-provided bonus will likely be enough for casual players, but those serious about their virtual gambling or contributions to the daily and monthly competitions have the potential to make the game very profitable. It’s a shame to see the game spoiled by the issues mentioned above, however.

Team Slots currently has 460,000 monthly active users and 60,000 daily active users and is still on an upwards trend after its launch in mid-December last year. To track it’s progress, check out AppData, our traffic tracking service for social games and developers.

Wait

An original, social and cooperative take on the slot machine genre with a user experience marred by technical issues and unclear explanations for new players.


Source: Inside Social Games

Featured page owners get subscribe button – Fans can now more easily subscribe to Facebook page admins who make themselves visible as “Page Owners.” Facebook added a subscribe button to this featured section of pages on Friday. This only applies to page owners who have enabled subscribers.

Zuckerberg weighs in on SOPA -  Facebook CEO Mark Zuckerberg weighed in on the Stop Online Piracy Act on Wednesday, writing in a Facebook post, “We can’t let poorly thought out laws get in the way of the Internet’s development.”

Facebook fifth in video viewers – ComScore reported this week that Facebook was the fifth most popular destination for online video behind Google, VEVO, Yahoo and Viacom. This is among the 182 million Internet users in the U.S. who watched online videos in December. Last year Facebook placed sixth, but generally has not seen steady growth in this category. [Image via ZDnet]

Employees increasingly use social media at work -  Palo Alto Networks found a 300 percent increase in social networking on corporate networks this year. Specifically, bandwidth consumption for Facebook apps, social plugins and posting increased from 5 percent to 25 percent since October 2010.

Update on Koobface virus -  Facebook security team posted an update about the Koobface virus this week, noting that after three years the company is been able to keep the virus off the platform, but is still seeking those responsible.

Next gen iPad includes Facebook code - iMore is reporting that buried within the iOS 5.1 beta 3 code for iPad3 are “ongoing references to Facebook.”

MTV uses Facebook for scholarships -  MTV has partnered with the College Board and the Bill and Melinda Gates Foundation to run a campaign called My College Dollars, which guides students to college scholarships for which they can apply.


Source: Inside Facebook

Facebook’s Thanksgiving weekend platform updates include alphabetical app sorting, a new layout for fixed width apps on the Canvas Page, and secure video embedding support and a tweak to the Dev App requests flow that makes it easier for developers to find apps to which they’ve recently been added.

As detailed on the developers blog, apps that appear in the Canvas Bookmark module are now sorted alphabetically instead of arranged by frequency of visits. This is an improvement for discovery, as thumbnail visual bookmarks above the text bookmarks already displayed the apps a user accessed most often. Now, users will be more likely to see apps they haven’t accessed in a while, perhaps tempting them to revisit what they don’t immediately recognize.

On the Canvas Page itself, Facebook has introduced a layout update for fixed-width apps that centers the app on the Page while keeping the left-aligned Facebook header on top, making these apps visually consistent with Fluid Canvas apps (see example screenshot below). This is especially beneficial to arcade shooter or matching games like Bubble Saga and Bejeweled Blitz where fixed-width is really the only way to view the game properly.

Facebook has also added support for secure video embeds with the og:video:secure_url Open Graph tag that allows HTTPS URLs to be specified when attaching video data to Open Graph objects. Facebook embeds this URL instead of the one specific in og:video, allowing users browsing Facbeook with HTTPS enabled to view the video. Facebook cautions that causing the browser to load an non-HTTPS resources will prevent the embedded video from playing correctly.

Lastly, Facebook announced a tweak to the Dev App requests flow that will make it easier for developers to find apps to which they’ve recently been added. These apps were previously not appearing in the Recently Viewed section of the Dashboard., making them difficult to track down. Now, when accepting requests to be an admin or developer for the app, a link to the Dev App settings for the app will appear — and the apps will also show up in Recently Viewed.

Other updates in this batch include a breaking change for returning photos up to 960px wide (instead of the current max width of 720px).


Source: Inside Facebook

The number of videos shared via Facebook in the third quarter blew away the corresponding totals for Twitter, according to the latest research from video analytics firm Ooyala.

According to a report by Ooyala, the gap between the two social networks was most prevalent in Taiwan, Italy, and Australia, while Twitter’s best showing was in Japan.

Other key findings from the Ooyala report include:

  • Tablet users watched videos for nearly 30 percent more viewing time per play than those who watched via desktop PCs, and completed watching twice as many videos.
  • Speaking of tablets, Apple’s iPad was absolutely dominant, accounting for 97 percent of all videos watched, with just three percent viewed via Android devices.
  • Video views tripled in the third quarter of 2011 on connected TV devices and game consoles compared with the previous quarter.
  • Viewers using connected TV devices and game consoles were more than twice as likely to complete watching a video than those using desktop PCs.

Ooyala concluded:

The final observation — and perhaps the most obvious — is that people are watching more and more online video. Simply put, we’re in the midst of a fundamental shift in how people everywhere watch TV, film, and video content.

This trend validates much of what we believed when we set out, nearly five years ago, to build the future of personalized media: Viewers want to watch what they want, when they want, and on whatever device they want. New challenges exist for video publishers, but potential audiences have never been bigger.




Source: All Facebook

Television shows, music, games, Chinese models and video chat were among the Pages that gained the most new Likes in the past week. Some of these Pages, however, appear to have grown as a result of a Page consolidation, as they experienced the bulk of their growth — hundreds of thousands of Likes, in some cases — from one day to the next.

Pages on our list this week required 237,400 and 829,600 Likes to make the top 20 this week. We compile these lists with our PageData tool, which tracks Page growth across Facebook.

Name Likes Daily Growth Weekly Growth
1.  Back To the Future 832,128 +119 +829,577
2.  ?? Sonia Sui ????? 741,279 +358 +540,442
3.  Kendra 611,298 +580 +530,187
4.  Phineas y Ferb 2,471,254 +2,098 +476,770
5.  GO HABS GO 459,656 +26 +453,957
6.  Titanic 13,486,119 +57,296 +409,479
7.  Mission: Impossible 444,358 +98 +408,863
8.  facebook realesed the new Dislike Button™! Add it Now!! not a fake! 445,351 0 +333,025
9.  Poison 684,470 +572 +318,696
10.  Angry Birds 8,140,149 +44,291 +311,150
11.  ChatVibes 1,769,401 +43,097 +307,559
12.  Facebook 53,478,283 +40,856 +301,385
13.  Amelie 1,236,872 +1,616 +289,660
14.  UB40 (Official) 310,929 +45 +281,764
15.  FC Barcelona 20,989,306 +39,175 +268,611
16.  Vidivodo 449,262 +86 +268,310
17.  Harry Potter 35,252,637 +37,055 +264,201
18.  Leo Messi 25,449,686 +36,048 +249,046
19.  Music 28,388,613 +32,299 +237,895
20.  Cristiano Ronaldo 34,631,177 +34,950 +237,391

“Back To the Future” grew by 829,600 Likes to 832,100; this may be due in part to a recent surge in interest in the film as the shoes featured in it were released by Nike. “Titanic” grew by 409,500 Likes to 13.4 million, “Mission: Impossible” grew by 408,900 Likes to 444,400 Likes in a seemingly huge Page consolidation, although the Page has also been promoting the upcoming installment of the series,which may have encouraged more fans to join. “Amelie” grew by 289,700 Likes to 1.2 million. Then “Harry Potter” grew by 264,200 Likes to 35.2 million, partly by heavily promoting the November release of the pack of films.

TV shows included “Kendra“, which grew by 530,200 Likes to 611,300, and “ Phineas y Ferb,” the Latin America version of the show, which grew by 476,800 Likes to 2.4 million. Both of these experienced the bulk of their growth in huge jumps. Music Pages included Poison with 318,700 Likes to 684,500 in an apparent consolidation. The UB40 (Official) Page grew by 281,800 Likes to 310,900, also a huge jump. Finally the Wikipedia Music grew by 237,900 to 28.3 million.

Sports Pages on our list were mostly football (soccer), but there was also a hockey Page. GO HABS GO is a hockey team that grew most of its 459,700 Likes, 454,000, in a huge jump last week. Then FC Barcelona grew by 268,600 Likes to 20.9 million, Leo Messi grew by 249,000 Likes to 25.4 million and finally Cristiano Ronaldo by 237,400 Likes to 34.6 million.

The rest of the list included Chinese model  ?? Sonia Sui ?????, who went from 540,400 Likes to 741,300 with a big jump last week. The Facebook realesed the new Dislike Button™! Add it Now!! not a fake! grew by 333,000 Likes to 445,400 (even though Page lies, as the functionality is not something that Facebook actually offers). Angry Birds grew by 311,200 Likes to 8.1 million. Video chat app ChatVibes grew by 307,600 Likes to 1.7 million. Facebook’s Page grew by 301,400 Likes to 53.4 million. Finally, another video chat app saw a huge jump, Vidivodo, with 268,300 Likes to 449,300 Likes.


Source: Inside Facebook

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