Online

Shopping is more fun as a social activity, and social shopping company Kaboodle believes this should be true online, as well, so it launched interactive group experience Kaboodle Together.

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New Career Opportunities Daily: The best jobs in media.




Source: AllFacebook

Moonlight Online review

by M. Dorn on June 20, 2012 · 0 comments

Moonlight Online is a new free-to-play 3D massively multiplayer online role-playing game for Facebook from Galaxy 2.0 developers I Got Games (IGG). The game is implemented as a Java application that runs on the Facebook canvas, and a standalone downloadable version is imminent. The game will only run on Windows-based computers at this time — a Flash-based version that will run on Mac OS X computers is expected in two months.

Moonlight Online casts players in the role of either a human, vampire or werewolf tasked with proving themselves as a hero and going on to fulfil the usual world-saving prophecy. Players have the choice of four different character classes, some of which are locked depending on which race is chosen, and are then thrown into the vast 3D world to complete quests, battle monsters and level up their character.

As with many other free-to-play 3D MMORPGs of this type, Moonlight Online takes heavy cues from Blizzard’s immensely popular World of Warcraft in its interface and aesthetics, even going so far as to use some of the exact same sound effects. It’s not quite as refined as Blizzard’s classic, however — the fact the game is constantly streaming graphical and audio data as the player explores means that there is a near-constant “Now Loading” icon right in the middle of the screen during play for the early part of a player’s session. While this icon is present, some textures do not render correctly, some sound effects don’t play and some graphics simply don’t appear at all. This wouldn’t affect the gameplay too much were it not for the fact that it occasionally renders enemies completely invisible until their model has loaded, making running through a hostile area a perilous prospect at times.

Technical issues aside, Moonlight Online is a competent if rather predictable MMO for the most part. Players receive quests from non-player characters with exclamation marks over their head, attack enemies using a series of skills on a hotbar at the bottom of the screen, and unlock new skills as they level up. There are a couple of interesting new mechanics, however. Firstly, the player is able to strengthen their weapon as they level up using collected soul energy, allowing them to keep hold of the same equipment for a lot longer rather than constantly swapping it out for better gear. Secondly, the game features the ability to perform parkour/freerunning moves by jumping at a wall and holding the right mouse button. This latter feature certainly looks impressive if the player pulls it off, but in the early stages of the game there is little necessity to actually make use of it, making it more of a novelty rather than a gameplay mechanic to be mastered. The fact that the parkour animation doesn’t always load in time for the character to perform the action doesn’t help, either.

Social features are handled entirely in-game using the game’s proprietary network. Friends are added by typing in their character’s name, and there does not appear to be any means to search Facebook friends for players. This decision was presumably made in order to allow better integration with the standalone downloadable version set to release next month, but it does call into question why the game is even on Facebook in the first place if the platform’s benefits are not going to be taken advantage of. This issue aside, the game features very strong social features to encourage cooperation, including an excellent “mentor and disciple” mechanic whereby a high-level player can “mentor” a lower-level one, with both receiving rewards as the “disciple” levels up.

The only real Facebook feature that Moonlight Online makes use of is Facebook Credits, which form the backbone of the game’s monetization. Credits are used to purchase the game’s hard currency Points, which may then be used to acquire premium items from the in-game mall. These items range from consumables to experience point boosters, mounts and pets which can be used in-game. Those wishing to create a guild may also waive the in-game currency fee by purchasing a Guild Permit in exchange for Points.

While it’s certainly impressive to see such a graphically-intensive game running on the Facebook canvas, it’s clear that the standalone version of the game will (hopefully, anyway) fix the technical problems outlined above. If the game data is downloaded and installed in advance rather than streamed on the fly as is happening here, the constant “Now Loading” message, the invisible enemies and the somewhat comedic non-animating parkour will be a thing of the past, and the game will be a lot more satisfying to play. As it stands, this Facebook version needs some serious revamping to be worth spending much time on, because the technical issues mar the experience to a significant degree. Not only that, but there’s really no need for it to be running on Facebook at all besides to prove it is possible. Were the game to take greater advantage of the platform’s social features, it might be worthwhile; as it stands, this game will only hit its stride once it is available in its standalone incarnation — and once Mac players can also get in on the action.

Due to Moonlight Online’s implementation on Facebook, it is listed twice in the user data figures on AppData. The game’s launcher app (listed as “Moonlight Online (PH) – Best 3D”) currently claims 110,000 monthly active users and 20,000 daily active users; meanwhile, the game application itself (listed simply as “Moonlight Online”) claims just 30,000 MAU and 3,000 DAU. Follow the game’s progress on Facebook with AppData, our traffic tracking application for social games and developers.

Wait

While it’s impressive to see a “full” MMO running on the Facebook canvas, the upcoming standalone version will fix most of the glaring issues Moonlight Online currently suffers.


Source: Inside Social Games


Psychic Friends turn to web, social media and a new celebrity to reach younger demographic.




Source: Advertising Age – Latest News

Today Facebook released its Messenger standalone mobile messaging app for BlackBerry, and added several new features and languages to the existing iOS and Android versions. Users of all the versions of Facebook Messenger will now be able to see when a conversation partner is typing, view the online status of all their friends, and can quickly add their top friends to a new or ongoing thread. Many additional languages are also now supported for iOS and Android.

Now available in App World via Facebook’s About page, the BlackBerry version of the push notification and SMS app could become a competitor to RIM’s native BlackBerry Messenger service. With the feature additions Messenger now more closely approximates the web version of Facebook Chat, and surpasses the built-in Chat functionality of the primary Facebook mobile apps. Facebook Messenger can now better achieve its purpose of allowing low-friction, cross-platform instant messaging.

The initial release of Messenger in August gave users a way to communicate with Facebook friends and their phone contacts without having to decide what device or platform to route a message to. Friends without Facebook receive messages as SMS, those with the app receive push notifications, those online on the web version of Facebook receive Chats, and those offline receive Facebook Messages in their inbox.

However, users had to search for friends individually to determine their online status and add them to a conversation. There was no way to easily add friends they frequently Chatted with to a conversation. There was also no way to tell if someone else was typing a Message to you, leading people to cut each other off in mid-sentence. BlackBerry users couldn’t access the app and had to Chat using the primary Facebook app or SMS, leading some to stick to BBMing with their other BlackBerry-carrying friends.

Today’s update solves all these problems. When users go to start a conversation or add friends to an existing thread, they’ll first see a list of their closest friends and their online statuses — whether online on the web, on their mobile device, or offline. Below this, users see an alphabetical list of all their online friends, and can also search for offline friends. This means that if users just want to Chat but not with anyone in particular, they’ll see options of readily available friends, which could increase usage of the app.

In addition to new features, 22 new languages have been added to the Android versions, and 12 more have been added for iPhone. In September, Facebook also made the app available in the UK and Ireland.

According to AppData, the iOS and Android Messenger apps have been growing relatively steadily, but have still only reached 1-2% of the audience of the primary Facebook apps for those operating systems. Messenger for iOS has 530,000 daily active users and 1.9 million monthly active users compared to Facebook for iPhone’s 52.3 million DAU and 92.5 million MAU. Messenger for Android has 780,000 DAU and 1.6 million MAU compared to Facebook for Android’s 47.9 million DAU and 70.9 million MAU.

With BBM already ingrained in BlackBerry user behavior patterns, we expect Messenger for BlackBerry to achieve less than 1% of Facebook for BlackBerry’s 28.6 million DAU. Still, the ability to chat for free regardless of a friend’s device should be appealing to BBM users and could steal some of them away. Meanwhile, the new features should boost the DAU of the iOS and Android Messenger apps by making users more likely to choose them over the primary Facebook apps.


Source: Inside Facebook

Chat Alert is a simple application that informs users when selected friends become available to chat with on Facebook. A common feature of some other instant messaging services, Chat Alert provides provides a service not available on Facebook Chat. The app is free up to a certain point, and then begins to charge users a certain number of Credits to follow more friends.

The app allows users to add up to 10 friends free of charge and receive alerts when they are available to chat. Alerts can sent to users via email, Facebook Message or SMS.

A user’s friends need not register for Chat Alert in order for the app to work and a single alert will be sent per friend who logs into chat. Users may also customize these alerts within the app itself.

Unless one is logged into chat, there is no way of telling when a friend becomes available to instant message with. Even when logged in, it’s easy to miss someone appearing in the buddy list. Given that users often have hundreds of friends, constantly logging in and out of chat and scrolling to see who’s online just to find a specific friend is inefficient. While only a niche of users may require its services, Chat Alert fulfills its purpose effectively.


Source: Inside Facebook

"…when I clicked onto my Facebook newsfeed the following morning it was a surprise to see that photos of the wedding party had been uploaded to the site as the bride was waiting for her cue to walk down the aisle. The gushing comments and masses of ‘likes’ were of course charming to see and lovely for the happy couple, it was just a strange realisation to think that the world got to see the bride in her dress before her groom did."
Source: Social Media Today – The world’s best thinkers on social media

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