Gaming

Hiring in the social gaming industry was down this week, with seven companies reporting 16 recent hires. According to data from LinkedIn and other sources, Wooga reported the most activity with seven hires. Unlike previous weeks, there were no significant or high level hires to report, most likely due to the July 4 holiday.

If your company is hiring new people or making a notable promotion, please get in touch with us. Email us at: mail (at) insidesocialgames (dot) com, and we’ll get your news into an upcoming post.

If you want to know who else is hiring, the Inside Network Job Board showcases current openings with the industry’s leading companies.

Gaia Interactive

  • Brian Smith, Systems Administrator — Smith comes to Gaia from PalominoDB, where he was a systems engineer.

Kabam

  • Erin McCarty, Flash Software Engineer – McCarty was a software engineer at Rocket Ninja.

Kixeye

  • Luther Patenge, Community Manager — Patenge was formerly a web project manager and analyst on a contract at SteepRock Inc.

Loot Drop

  • Robert Dawson, Senior Engineer — Dawson comes to Loot Drop from Crowdstar, where he was a lead developer.

Spil Games

  • Chris Royle, Sr. Web Developer — Royle comes to Spil from his own web development company.
  • Jeroen Reurings, Game API Developer — Before joining Spil, Reurings worked at Eyeworks as a web developer.
  • Anatoly Kanivetsky, Sr. Erlang Developer – Arch — Kanivetsky was previously an erlang developer at Drimmi.

Wooga

  • Raul Mircea Gigea, Engineer – Seven hires makes it a busy week for Wooga. Gigea previously worked at Contumax.
  • Renan Weber, Engineer — Weber was formerly a developer at Funcom.
  • Wasif Riaz Malik Engineer — Malik starts his career at Wooga after graduating from KTH Stockholm.
  • Fabian Heuser, PR Manager – Heuser moves from the public relations department of tape.tv.
  • Kerstin Nethen, University Relations Manager – Nethen was previously a talent management trainee at NH Hotels.
  • Steven Gilmore, Recruiter – Gilmore moves from Nokia, where he also worked as a recruiter.
  • Nathalie Spyra, Office Manager – Spyra comes to Wooga from Hilton Hotels.

Zynga

  • Rhodnee Zheng, Technical Artist — Two hires this week for Zynga. Zheng was previously a game programmer at Pearl Digital Entertainment.
  • Eric Ma, Product Manager — Ma comes to Zynga from Arlington Capital Partners, where he was a senior associate.


Source: Inside Social Games

Social gaming company Zynga, which opened in December at $ 10 per share, has seen its stock fall below $ 5 for the first time, as traders believe fewer people are playing games on Facebook.

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New Career Opportunities Daily: The best jobs in media.




Source: AllFacebook

Hiring in the social gaming industry was down during E3, with 7 companies reporting 17 hires. According to data from LinkedIn and other sources, Zynga reported the most activity with eight hires. The week’s most significant move went to Kixeye which brought on Seran Chen as its director of consumer insight and Kontagent which promoted Al Rey to its director of sales & business development, emerging markets and North America gambling.

If your company is hiring new people or making a notable promotion, please get in touch with us. Email us at: mail (at) insidesocialgames (dot) com, and we’ll get your news into an upcoming post.

If you want to know who else is hiring, the Inside Network Job Board showcases current openings with the industry’s leading companies.

Disney Playdom

  • Anonov Himnov, 3D Game Artist — Himnov was a 3D environment artist at Gameshastra.

King.com

  • Kenneth Sundqvist, Front-end Web Developer — Sundqvist was a front-end web developer at Mobiletech AS.
  • Marie Walden, Game Artist — Walden moves from Playfish, where she was also a game artist.

Kixeye

  • Seran Chen, Director of Consumer Insight — Chen moves to a full time position at at Kixeye after several years of consulting.
  • Peter Henry, Game Play Engineer — Henry was a software engineer at 6waves Lolapps.
  • Jonathon Barlet, Gameplay Engineer — Barlet was previously a software developer at Crowdstar.

Kontagent

  • Al Rey, Director of Sales & Business Development, Emerging Markets and North America Gambling – A lateral promotion for Kontagent. Rey was previously the Director Sales & Business Development, Social & Mobile Analytics.

Nordeus

  • Sava Mini?, Software Development Engineer — Mini? was previously the was CEO of Mixiate.

Social Point

  • Montserrat Llecha Solà, HR Technician -- Solà was previously a becaria departamento administración de personal at Tecnocom.

Zynga

  • Nicholas Wilson, Software Engineer — Wilson was previously a teaching assistant at Lewis & Clark College.
  • Zynga also sees seven interns start this week. They are: Jarred Simmer, Software Engineering Intern; Ahmed Afifi, Software Engineering Intern; Jacob Cosenza, Accounting Intern; Cody Hard, Game Design Intern; Kent Ma, Software Developer Intern; Taylor Clutter, Artist Intern and Harshil Doshi who joins as a Game Producer Intern


Source: Inside Social Games

Editor’s Note: Chris Shen (pictured) is VP of Chinese online game developer and operator The9. He is also the general manager of the company’s mobile business unit. In this guest post, Shen outlines the convergence of social and mobile gaming in the West and how it compares to China’s experience. The9 recently updated Inside Mobile Apps on the growth of Game Zone, its mobile-social games platform.

With billion-dollar purchases of mobile companies like Instagram by Facebook, it’s very clear social companies are taking mobile seriously. Gaming is no exception, as evidenced by U.S. social powerhouse, Zynga. The online social games company has been creating more mobile titles in addition to buying OMGPOP, maker of sensational mobile game Draw Something, at the height of its popularity — only to see user numbers plummet shortly thereafter. Other social gaming companies, like CrowdStar, have declared they’re moving away from online to focus entirely on mobile games.

In order to understand how social gaming can effectively jump to mobile, U.S. companies need only to look east.

As social gaming struggles to find itself in the U.S., China’s mobile social landscape is flourishing. Why? China has already been there. Social gaming made the jump from online to mobile a few years ago in China, and now foreign developers are looking to tap into this profitable market. Just as popular PC game franchises like Warcraft have moved from the single-computer downloadable model to online networks, mobile games will become more profitable as they become more social.

While Chinese-developed games are showing impressive monetization numbers, foreign developers are realizing the need for an insider’s knowledge — to tap into China’s existing social gaming frameworks and understand its virtual purchasing habits.

The primary hurdle for mobile game monetization in China is piracy — a resistance to pay for downloads of even the most popular games. The Chinese app market is a confusing and fragmented one, with numerous third-party channels rather than the reigning Apple App Store that exists in the U.S. market. With nearly unlimited access to free pirated copies of games, mobile users are disinclined to pay for downloads. In moving to free-to-play gaming models, Chinese developers have taken a stand against piracy, a rampant problem in the country. If games are free, with other methods of monetization, they can’t be stolen.

And at the same time, this model encourages profits — Analysys International predicts a 75 percent increase in revenue from mobile social games in China over the next year. China’s mobile gaming revenue spike can be attributed to an effective social layer, coupled with high-quality gameplay. For monetization on mobile, Facebook has been concentrating on bolstered advertising, but maybe it needs to focus more on its Payments platform — and on promoting games that have high user-retention and promote virtual goods sales.

As Facebook’s relationship with its gaming partners becomes rockier, more developers will be looking to China — the biggest growing mobile market with one billion users. According to research firm Ovum, global virtual sales in games — including PC, mobile and console games — will jump to $ 53 billion by 2016. That’s more than a 100 percent increase from last year. In China, the games showing this kind of profit are largely those linked to social networks. The two most profitable games in China last year were distributed by Tencent, China’s largest Internet service portal with 700 million users.

Other Chinese companies — The9, NetDragon and PapayaMobile, to name a few — have also seen success localizing and distributing games, both Chinese and foreign, to the Chinese market through social means. But things get tricky when non-Chinese developers attempt to distribute their own games in China and aren’t familiar with this different app marketplace. According to Analysys, 43 percent of Chinese gamers who have paid for mobile games did so in free-to-play games by purchasing virtual goods. By contrast, only 27 percent paid to download a game in the first place.

For example, Australian games studio Halfbrick teamed up with Chinese Android developer iDreamSky to distribute its hit game Fruit Ninja in China. A key aspect of this partnership was integrating Fruit Ninja with an in-game transactions platform and with China’s social networks — bringing in $ 6 million of revenue for Halfbrick in 2011.

China’s mobile gaming market is a burgeoning gold mine that Analysys anticipates will hit revenues of $ 4.5 billion by 2015, and it will be interesting to see how many U.S. developers try their luck in the Chinese mobile gaming market as the Facebook-Zynga relationship plays out.

This guest post originally appeared on our sister site, Inside Mobile Apps.


Source: Inside Social Games

Hiring in the social gaming industry was up this week, with 10 companies reporting 26 recent hires. According to data from LinkedIn and other sources, Zynga reported the most activity with eight hires. The week’s most significant move went to TrialPay which brought on Jim Gerber as senior vice president of sales and partnerships.

If your company is hiring new people or making a notable promotion, please get in touch with us. Email us at: mail (at) insidesocialgames (dot) com, and we’ll get your news into an upcoming post.

If you want to know who else is hiring, the Inside Network Job Board showcases current openings with the industry’s leading companies.

FiveOneNine Games

  • Rachel Kovalev, Senior Marketing Manager – Kovalev was previously a product manager at Sprint Nextel.

AdParlor

  • Mike Empey, Sales Engineer — Two hires this week for AdParlor. Empey comes from RIM, where he was a software development specialist.
  • Ken Woloson, Sales Director — Woloson was previously a strategic consultant at Rich Relevance.

Disney Playdom

  • Hwang Nguyen, Animator — Nguyen was formerly a 2D animator at WayForward Technologies.

East Side Games

  • John Marinakis, Lead Artist/Animator — First up for Vancouver-based East Side Games is Marinakis, who is promoted from artist.
  • Susannah Skerl, Social connector and Talent Ninja — Skerl was previously a community manager at Full Indie.
  • Dana Smith, Senior Artist — Smith comes from DHX Media where he worked as an animator on the My Little Pony series.
  • Adam Young, Senior Software Engineer — Young was most recently with Gamma Entertainment as a senior PHP developer.

GameHouse

  • Raphael Barreto, Web Developer — Barreto was the lead programmer at MadFx.
  • Keela Robison, Vice President, Operations — A high profile hire for GameHouse this week as well, Robison was formerly a director of product at Amazon.com.

Kabam

  • Thomas Fontaine, Development Director — Fontaine was previously an architect and manager at Athoc.

Plumbee

  • Karl Harmer, Mobile Client Engineer — Harmer was formerly a research associate at the university of Kent.
  • Saikala Sultanova, Marketing Manager — Sultanova was previously a marketing coordinator.

Social Point

  • Ana Kostic, Online Marketing Manager — Two hires this week at Social Point. Kostic was previously an account manager and PPC consultant at Relevant Traffic.
  • Guillem Anguera, Senior Systems Administrator — Anguera comes from Trovit, where he was an IT systems architect.

TrialPay

  • Jim Gerber, Senior Vice President of Sales and Partnerships — Three big hires for TrialPay this week as well. Gerber was previously the Director, Strategic Partnerships at Google.
  • Chris Davis, Vice President of Brand Sales — Davis comes to TrialPay from Gaia Interactive, where he was the senior vice president of global sales.
  • Rob Schneider, Managing Director of Europe — Schneider was previously the senior director of global business development at Zanox.

Zynga

  • Lisa Revelli, Senior Communications Manager — Several hires for Zynga this week. Revelli was previously the senior manager, corporate communications at Ubisoft.
  • Aniraj Kesavan, Associate Software Engineer – Kesavan moves up from an internship position at Zynga.
  • Linbin Yu, Software Engineer Intern — Yu takes on a summer internship at Zynga.
  • Mark Lohstroh, Software Intern — Lohstroh also begins an internship.
  • Roshan Musthafa, Associate Software Engineer — Musthafa begins his career at Zynga.
  • Christopher Haire, Senior Software Engineer — Haire was a lead programmer at  Firaxis Games.
  • Purvesh Karkamkar, Associate Software Engineer — Karkamkar also starts his career at Zynga.
  • William Chou, Software Engineer — Finally Chou joins Zynga from Arkadium, where he worked as a game programmer.


Source: Inside Social Games

Google Narrows Social Focus - Google is now a little less social after axing Google Buzz, Jaiku and the social features on iGoogle. The move, according to an official post by Bradley Horowitz, Google’s vice president of product, is in order to allow the company to focus on Google+.

Social and Mobile Pushing up Gaming Investment -  According to a report issued by British investment bank Digi-Capital, games investment has shifted to online and mobile companies thanks to the prospects of high revenue growth and healthy profit margins. The report also found that due to the growth of social and mobile gaming, investment in the industry is increasing, with funding nearly doubling between 2010 and 2011.

Matsuyama: I Dislike Social Games - In a candid interview with Gamasutra, Hiroshi Matsuyama, CEO of Japanese developer CyberConnnect 2 heavily criticized social games, saying most social titles are “not fun at all” and that he only plays them for business reasons.

John Belushi Comes Back to Life in Social Game – Entertainment Games has signed a deal to bring John Belushi to their as yet, unannounced social game. The Pennsylvania based company has acquired the rights to use Belushi’s likeness in the game and in virtual goods, according to Entertainment Games president, Gene Mauro.

Wizardia to Make Social Games More Social - Lithuanian developer Yummi Apps is hoping that their upcoming game Wizardia, a GPS based game for both Facebook and smartphones will bridge the gap between the social and real worlds. In Wizardia, users build their kingdom on Facebook, but will also need to complete quests and track down opponents for battle in the real world using the game’s mobile app.

Fake Names OK on Google+ – In a presentation at the Web 2.0 Summit, Google+  boss Vic Gundotra said the social network will soon allow users to go by their online handles if they choose, but did not give a firm timeline as to when pseudonyms would be integrated into the network.

Angry Birds Even More Popular – TechCrunch is reporting that during the Web 2.0 Summit, Rovio’s North American general manager Andrew Stalbow updated the audience as to just how popular the franchise is now. According to Stalbow, Angry Birds is now up to 400 million cumulative downloads, 120 million MAU and 30 million DAU.

Black Rock Becomes West Pier - Five former employees of Black Rock, a studio closed by Disney Interactive Studios have reformed under the banner of West Pier Studio. According to studio’s website, the team will be focusing on online and mobile titles.

Egyptian Social Startup Gets $ 1 Million in Funding – Egyptian developer Nezal Entertainment has received $ 1 million in series A funding from Arab firms Ideavelopers and Tamkeen Capital to develop games for the growing Middle East and North African market. Nezal has released one game for Facebook thus far, tower defense title Defender of Arabia.

House of Fun Proves Popular – Earlier this week Pacific Interactive touted that over a million people had already tried its new Facebook game House of Fun. According to a press release from the developer, the game has attracted almost 700,000 MAU since its debut on September 13th. Our full review of House of Fun can be found here.

[Launch] Toyota Promotes Car with Social Game - Toyota is drumming up interest for its latest concept car with a social game on Facebook according to All Things Facebook. Social Network Racer turns a user’s Facebook page into a 3D race course, and users can compete with their friends to become the fastest racer on the social network. The promotion runs until the Tokyo Motor Show opens on December 31st and the winner receives a free trip to Japan.

[Launch] Woodland Heroes Debuts on Facebook – Florida based startup developer Row Sham Bow launched its debut game this week, action/strategy title Woodland Heroes. Row Sham Bow was founded by a group of former EA executives.


Source: Inside Social Games

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