Pinterest has made a big splash on the social media scene, by quickly earning passionate users who log multiple hours per day on the site. Pinterest saw a 4,000% increase in site traffic from June to December of last year, and many consumer-facing and female-centric brands are already using it well. While Nordstrom pins its latest shoes and fashions by boards organized by department, Whole Foods uses the site to pin kitchen design inspiration and recycling projects in addition to recipes using its foods.

But despite its reputation as a service for brides and decorators, only 58% of the visitors to the site are women. And just like its diversity in users, brands on Pinterest aren’t limited to department and grocery stores. News sites such as Mashable and Time Magazine are also using the site to spread cover art, articles and copy included in its news stories.

Pinterest still has a long way to go in terms of its search capabilities and smartphone and tablet apps, but there is value for B2B marketers to start exploring. Here are four reasons B2B should start to look into using Pinterest.

1. Pinterest’s Push Mentality
Pinterest may be one of the few social media sites that requires little, if any, interaction with others – and although that may seem counter-intuitive, it’s also one of its strengths. While Twitter and Facebook require constant upkeep to stay on top of fan and follower comments, questions and shares, brands are able to push out content on their own time without a brand page to constantly update. Just be sure to tag and categorize pins with keywords that make sense for searchers, and pin them to boards that are similarly well organized. Pinterest’s search abilities are lagging, so making pins easy to find is key.

2. SEO value of inbound links
This one is a no-brainer for marketers looking to drive traffic to their content. Pinterest’s major selling point for users is the way it connects images – whether they’re product shots, infographics, photographs or even websites – with a stored link, making it easy to come back to pins’ original sources in the future. These links are logged as inbound links to these respective websites, boosting SEO. When it comes to determining what is “pinnable” on your B2B website, consider helpful FAQs, blog posts, product images, infographics and videos.

3. Niche Value
As many popular social media sites shift from mass appeal to niche servicing, B2B companies are able to better hone in on the industries and people most important to them. Leverage Pinterest’s “pin what you know and love” mentality by creating industry-specific boards and using specific keyword searches to find like-minded pins, boards and users.

4. Expert Positioning
Not sure if your company’s products or services lend themselves to being pinned? Expand your reach beyond your own products and use Pinterest as a way to show your expertise and experience in your industry, location and relationships. Utilize Pinterest’s open boards, which allow multiple users to pin to one board, to collaborate with your B2B partners and clients. If an important tradeshow is coming up, start and share a Tradeshow Must-Haves board that pins comfortable shoes, hotel and restaurant recommendations, and handy smartphone apps that position your company as a trusted expert and friend.

What would it take for you to begin exploring Pinterest for your B2B company?


Source: Social Media B2B

Zynga’s seeking out gambling-related partners.

While Facebook abounds with casino games, including Zynga titles, the social network’s rules don’t permit gambling for cash.

Thus any partnership with gambling companies would take Zynga much further along in its bid to diversify revenue streams beyond reliance on Facebook.

Whether thee partnerships involve deals with online casinos, brick-and-mortar betting establishments or both, gambling has the potential to bring in more money than anything involving Facebook Credits does.

The question remains whether Zynga’s ongoing diversification efforts might pressure Facebook to make Credits more profitable for developers, who currently have to share 30 percent of revenues from the digital coinage.

AllThingsD broke the news of Zynga looking for gambling partnerships, including the following statement from the developer:

We build games and experiences that our players want and love. Zynga Poker is the world’s largest online poker game with more than 7 million people playing every day and over 30 million each month.

We know from listening to our players that there’s an interest in the real money gambling market. We’re in active conversations with potential partners to better understand and explore this new opportunity.

Of course, cash wagering presents a whole array of regulatory hurdles, but by working with a partner already in the gambling space instead of starting from scratch, Zynga might be able to move more quickly.

And Zynga would still be able to leverage its strong presence on Facebook to drum up business for gambling elsewhere online: The social network  adjusted its advertising rules over the past year to allow ads for money-betting concerns.

Readers, what sort of gambling applications do you expect to see in Zynga’s future?




Source: All Facebook

Applications asking users to share smiles or friendship with their friends, an Amazon sweepstakes, videos, photos, Netflix, Myspace, dating, Identified and more made our list of emerging apps by monthly active users this week.  The apps grew from between 130,000 and 360,000 MAU, based on AppData, our data tracking service covering traffic growth for apps on Facebook. We define emerging applications as those that ended with between 100,000 and 1 million MAU in the past week.

Top Gainers This Week

Name MAU Gain Gain,%
1.   *Smiles 890,000 +360,000 + 68%
2.   Geburtstagskalender 620,000 +350,000 + 130%
3.   Scramble with Friends 490,000 +330,000 + 206%
4.   Candy Dash 530,000 +310,000 + 141%
5.   RISK: Factions 310,000 +290,000 + 1,450%
6.   Amazon Sweepstakes 630,000 +270,000 + 75%
7.   Shufflr 290,000 +210,000 + 263%
8.   shopkick 250,000 +200,000 + 400%
9.   Netflix 700,000 +170,000 + 32%
10.   World Mysteries 540,000 +170,000 + 59%
11.   Portal Skol 290,000 +160,000 + 123%
12.   Twoo 750,000 +160,000 + 27%
13.   Myspace 1,000,000 +150,000 + 18%
14.   NS_EN Play Now Tab 520,000 +150,000 + 41%
15.   Photo Roll 1,000,000 +150,000 + 18%
16.   Identified 540,000 +140,000 + 35%
17.   BandPlayer by Noomiz 450,000 +130,000 + 41%
18.   Besten Freunde 300,000 +130,000 + 76%
19.   Koramgame Login! 390,000 +130,000 + 50%
20.   Meilleurs Amis 300,000 +130,000 + 100%

Friendship apps, *Smiles, Besten Freunde and Meilleurs Amis force users to invite their friends before using the app. Although this drives growth, it does not create a good user experience.

A sweepstakes app, Amazon Sweepstakes, grew by 270,000 MAU. Through the app, users can enter to win Amazon prizes and invite their friends.

A group of web integrations, Shopkick, Netflix and Myspace were top gainers this week. Portal Skol is another website on the list and the only other marketing campaign besides Amazon’s contest to make the list. Skol is a popular beer in Brazil.

Shufflr, which grew by 210,000 MAU, delivers daily videos to a users’ Wall.

Dating apps Twoo and Identified made the list, growing by 160,000 MAU and 140,000 MAU, respectively. BandPlayer by Noomiz, which allows musicians to customize Pages so users can interact with music via contests, campaigns and more, gained 130,000 MAU.

All data in this post comes from our traffic tracking service, AppData. Stay tuned next week for our look at the top weekly gainers by monthly active users on Monday, the top weekly gainers by daily active users on Wednesday, and the top emerging apps on Friday.


Source: Inside Facebook


The return of 'American Idol' made it the most-buzzed about show on TV last night, despite ratings well below last season's premiere. And the program's social traction is likely to grow even if the ratings don't.




Source: Advertising Age – Latest News

An Outlook for Social Media in 2012

by M. Dorn on January 20, 2012 · 0 comments

2011 brought many memorable moments for Social Media, including the launch of Google +, the Facebook timeline, the sad death of Steve Jobs and of course, Charlie Sheen taking 25 hours and 17 minutes to break the Guinness world record of “Fastest Time to Reach One Million Followers” on Twitter. But what does 2012 hold in store for Social Marketers..?
Source: Social Media Today – The world’s best thinkers on social media

Cross-platform games are a new frontier for many social and mobile game developers, but some companies have more than a years’ worth of a head start. Meet Germany’s GameDuell, one of the first developers to cash in on cross-platform games for Facebook, mobile and open web.

Founded in 2003 when bandwidth was still expensive by three people with no video games industry experience, GameDuell got its start as a web games portal that offered real cash prizes in skill-based games. Competition became a huge draw for the company and over the years, a strong online community formed around the GameDuell brand.

The developer branched out to Facebook and mobile in 2010 and succeeded in launching its first cross -latform game that summer. According to co-founder and CEO Kai Bolik (pictured), the company now has 70 million registered users in total; our AppData traffic tracking service records 3.4 million monthly active users and over 500,000 daily active users among its Facebook audience alone.

Speaking to Inside Social Games and Inside Mobile Apps, Bolik explains GameDuell’s strategy toward cross-platform releases going into 2012.

Inside Social Games: How did cash prizes guide GameDuell’s early development?

Kai Bolik, GameDuell co-founder & CEO: It was part of our concept from the beginning. People got a thrill from getting prizes and it made it exciting for players, so it was part of our strategy. When we started, there were sites where you would go play mini flash games like Yahoo Games where you play a simple flash game by yourself. What I liked is that we had this pure platform where people could interact and meet new friends and share their specific passion for the games.

That was something that we worked on very early on and we’ve grown very strong. A lot of the people that have been with us after one year, [even from] five years ago — 80 percent are still there. Once people like these games, they stay with the platform.

ISG: Walk us through your expansion onto Facebook and mobile.

Bolik: We started early on Facebook because we saw a strong need from the consumer side. With mobile, our first truly cross-platform game was in summer 2010. Users were actually asking where the mobile games where, so this was the trigger [to launch on mobile]. On mobile, there’s huge potential by itself. Android is growing quite quickly. Around Christmas, we saw 100,000 installs on one game because people bought the new Android and downloaded our games. When they know our games, they like to have them on mobile devices.

ISG: You told us you have 70 million registered users across Facebook, mobile and your own site. It doesn’t seem like Facebook makes up a huge chunk of that audience.

Bolik: We don’t necessarily focus on the growth of monthly and daily active users. It’s much more important to us that we offer a [cross-platform] experience for our users. That’s our strength. On the web, they come and play tournaments. On Facebook, people that know each other already, and mobile it’s having your games anywhere anytime.

ISG: How are your cross-platform games built?

Bolik: On Facebook and our own platform, it’s Flash, and then we use native code on mobile. We have some HTML5 test games running. But right now, we have the feeling that it’s hard to give the best user experience with that. You can do a really good game, but it’ll be inferior to the natively coded game. It’s sound integration, it’s stability — a lot of things that have nothing to do with the gameplay.

For us, “truly cross platform” is a philosophical question. The gameplay should be the same and it should have it the same feeling. But for the [type of] data that’s [moved across] all the different platforms, it really depends on the game. It doesn’t make sense to stop a Fluffy Birds game in the middle on mobile and then pick it up on Facebook. But for games with the same currency, [that makes sense] to have it be persistent on both Facebook and mobile. We really look at what we can do in the different areas to do the best by the user.

ISG: What kinds of promotions or user acquisition do you do for cross-platform games?

Bolik: We track and manage the game graph of our users — when they are on which platforms — and then we do smart cross-promotion on each platform. We have about 16 games on mobile and eight of them are truly cross platform. We’ve been doing that for about a year.

What we use is the concepts you see on Facebook — cross promotion bars and pages. I don’t believe too strongly in giving users something else, so if you play Fluffy Birds on Facebook, we will present it to you [on mobile] as Fluffy Birds. Users will download our games on iOS because they can find them easily and they go and play them on Facebook as well. Sometimes on iOS, we have games that are still [paid downloads] and sometimes users aren’t ready to pay — but they go and play on Facebook and then come back and download the game.

ISG: What’s the plan to grow in 2012? Will you shift to more of a freemium model for mobile and add cash prizes to your Facebook and mobile titles?

Bolik: On iPhone, everyone says future is in [the] freemium model, but we still see a lot of [paid] downloads. We have a portfolio of both and we sometimes offer two versions — a lite version and a paid version. I think it will move to a freemium version like on Facebook, but people are still willing to pay, so I think both approaches are right. We’ve seen different behavior in different areas — like in Asia, they prefer freemium and in other places, they are more willing to pay.

We haven’t implemented [prizes] on Facebook and mobile yet because you need a really reliable platform and that’s a challenge. [Instead], we’re looking at smaller prizes that don’t use real money.

We see the quality on Facebook increasing, but we see room to grow in the genre that we are serving. We are a company of 170 people which isn’t really small, but because we have our own platform, we still have opportunity for growth. We think now is the time to grow the cross platform offering for customers.


Source: Inside Social Games

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