Social Games

The Inside Network Job Board is dedicated to providing you with the best job opportunities across social and mobile application platforms. Here are this week’s highlights from the Inside Network Job Board, including positions at: Kixeye, GameHouse, King.com, Nuukster, EA, Machine Zone, Warner Brothers, Circle of Moms, IMVU, Sneaky Games, Ryzing, Kobojo, PopCap Games, Nixon Peabody, Courier Publishing and SponsorPay.

  • Technical Director of Game Engineering
  • Senior Accountant – Revenue

  • Product Manager
  • Lead Software Development Engineer

  • Game Artist
  • Senior Producer, Skillgames
  • Hadoop Developer/Engineer
  • Senior Producer, Social Games

  • Flash Engineer

  • Producer-BioWare Social

  • Senior Operations Engineer
  • Build/Release Engineer
  • C/C++ Game Developer
  • Scalability Engineer
  • Senior Graphics Engineer

  • Product Manager, Digital Games

  • UI Developer

  • Senior Program Manager

  • Programmer

  • AS3 Flash Developer

  • Lead Game Developer (H/F)

  • Lead Animator

  • Senior Communications Manager

  • Senior Internet Marketing Manager

  • Senior Agency Sales Executive

Listings on the Inside Network Job Board are distributed to readers of Inside Social Games, Inside Facebook and Inside Mobile Apps through regular posts and widgets on the sites. Your open positions are being seen by the leading developers, product managers, marketers, designers and executives in the Facebook Platform and social gaming industry today.


Source: Inside Social Games

Facebook acknowledged in a regulatory filing that it might reduce the percentage fee it takes from developers building on its platform if it expands its payments business beyond games.

Currently, the social network requires social games to use Facebook Credits, of which it takes a 30 percent cut of revenue when players buy virtual goods. Some developers have experimented with using Credits for digital goods like song downloads and streaming movies, but Facebook’s currency is not mandatory for these apps.

Monday’s S-1 amendment is the first time Facebook has publicly suggested that it might change its revenue share structure.

Continue reading on our sister site, Inside Facebook.


Source: Inside Social Games

King.com is expanding its “Saga” games beyond Facebook today, launching Bubble Saga for the Kindle Fire.

The tablet version of Bubble Saga is completely cross-platform, as player scores, progress and virtual goods are synchronized with the Facebook version of the game. This is similar to what King.com did with the iOS version of its match-3 title Miner Speed; cross-promotion led to significant traffic boosts for the Facebook version of the game.

Bubble Saga is one of the oldest “Saga” titles on Facebook, having launched in April 2011, but it still brings in over one million daily active users and appeared on our April list of the Top 25 Facebook Games. Starting out with Bubble Saga allows King.com to work with a smaller audience, smoothing out any kinks with the platform that may pop up before larger audiences.

Bubble Saga is only the first “Saga” title King.com has planned for mobile devices. When Candy Crush launched a few weeks ago, CMO Alex Dale confirmed multiple titles were coming to both both iOS and Android, but there isn’t a confirmed timeline for this. King.com tells us it will probably bring Bubble Witch Saga to mobile devices next, though it can’t say when.

The Kindle Fire version of Bubble Saga can downloaded for free both directly on the Kindle Fire itself or from the Amazon Appstore.  King.com confirmed that a version of the game for all other Android devices is in the works, but didn’t provide us with a planned release date.


Source: Inside Social Games

50 Cent’s Blackjack is a new Facebook title, developed by Disruptor Beam and published by GSN. It’s something of a departure from the developer’s stated focus on role-playing games, but blackjack is a strong, reliable formula and the 50 Cent license will help to attract a strong user base.

The first thing players do in 50 Cent’s Blackjack is design their own custom avatar. This may be changed at any time, so players are not stuck with their initial style or even sex — though the name on their Facebook profile is always displayed. These avatars are not animated, but may be customized over the course of the player’s blackjack career with a variety of clothing and accessories, some of which is available for free while others cost hard currency.

Gameplay takes the form of a mostly conventional synchronous blackjack match following the standard rules of the game. Up to five players may sit at a single “table” at once, and they may communicate with one another using a simple text-based chat window. It’s also possible to purchase “gift” items in the form of (non-alcoholic) drinks and bar snacks — these may either be bought for the player, the player and a partner or the entire table at once, and cost a small amount of soft currency to acquire. They did not appear to have any gameplay effect and are seemingly more there as a form of “icebreaker” for communication, or simply a vanity item. Despite these communication facilities, other players were not very talkative at the time we tested the game, perhaps due to the fact each turn only provides a limited time period in which actions can be taken — or perhaps due to the fact that the game is new and is yet to acquire a substantial number of players.

50 Cent’s Blackjack differentiates itself from standard blackjack games through its purchasable “Boosts.” These items, unlocked by gaining experience levels and then purchased using hard currency, allow players to cheat and break the standard rules of Blackjack. There are six Boost abilities available in total: immediately draw an ace that is not in the standard deck; see if another “Hit” will bust the player; reveal the dealer’s hidden “hole” card to the table; surrender the hand but gain back the entire value of the original bet; perform a “Split” when it would normally be illegal to; and double the original wager. These are all consumable items — players receive a stock of three of each item when they initially unlock them, but further uses must be purchased from the in-game store using soft currency.

As well as the Boost items, which player may use at will, every table has a “heat” rating according to how well the players are performing collectively. The more wins the players achieve against the dealer, the more Boosts that are used and the more times Blackjack is scored, the higher the “heat” meter rises. When the gauge reaches its maximum, the table enjoys a temporary period of being “on fire,” at which point all drawn 2s become aces instead, making it easier to achieve Blackjack. This mechanic provides a feeling of cooperating with other players against the dealer — a good addition, since the basic rules of blackjack don’t encourage a lot of interaction between participants.

50 Cent’s Blackjack is a simple but effective idea. The basic Blackjack gameplay is as solid as it has ever been and the implementation here is good and intuitively-presented, but the addition of the Boost items, heat mechanic, avatar customization and real-time chat have the potential to elevate this game into being a genuinely social experience. The 50 Cent branding will also likely attract a healthily-sized community of players to the game — though the rapper’s presence is only really seen on the title and tutorial screens.

50 Cent’s Blackjack currently has 2,000 monthly active users and 2,000 daily active users. Follow its progress with AppData, our traffic tracking service for social games and developers.

Play

A good implementation of a casino classic — with a twist.


Source: Inside Social Games

Facebook estimates that about 4 percent of its first quarter revenue can be attributed to ads displayed on Zynga app pages, according to an updated regulatory filing. An additional 11 percent of Q1 revenue came from direct payments from Zynga.

Although Zynga accounted for 15 percent of Facebook’s $ 1.058 billion in revenue from Jan. 1 to March 31, that’s a lower percentage than the 19 percent it was responsible for in 2011. However, in terms of absolute revenue, Zynga directly contributed about $ 95.03 million to the social network in Q1 2011, while this quarter saw Zynga provide about $ 116.38 million, not including revenue from ads displayed on app pages.

When the social network first filed for an initial public offering in February, it revealed that the social game company accounted for 12 percent of its 2011 revenue as a result of virtual goods payments and advertising, but it did not include revenue it generated indirectly from users visiting Zynga app pages that include third-party advertisements. Facebook says 7 percent of its total 2011 revenue was generated this way, compared to 4 percent in the first quarter of this year.

Continue reading on our sister site, Inside Facebook.


Source: Inside Social Games

Facebook estimates that about 4 percent of its first quarter revenue can be attributed to ads displayed on Zynga app pages, according to an updated regulatory filing. An additional 11 percent of Q1 revenue came from direct payments from Zynga.

Although Zynga accounted for 15 percent of Facebook’s $ 1.058 billion in revenue from Jan. 1 to March 31, that’s a lower percentage than the 19 percent it was responsible for in 2011. However, in terms of absolute revenue, Zynga directly contributed about $ 95.03 million to the social network in Q1 2011, while this quarter saw Zynga provide about $ 116.38 million, not including revenue from ads displayed on app pages.

When the social network first filed for an initial public offering in February, it revealed that the social game company accounted for 12 percent of its 2011 revenue as a result of virtual goods payments and advertising, but it did not include revenue it generated indirectly from users visiting Zynga app pages that include third-party advertisements. Facebook says 7 percent of its total 2011 revenue was generated this way, compared to 4 percent in the first quarter of this year.

Continue reading on our sister site, Inside Facebook.


Source: Inside Social Games

Page 10 of 288« First...9101112...20...Last »